![]() As the player progresses through the facility, the number of threats present to them increases, including new SCPs which begin to hunt the player. By design, the layout of the facility in every playthrough will be different, though every playthrough will contain the same key areas and rooms no matter the layout. This feature is controlled by a system called seed generation, which is a string of text that controls how a map generates. ![]() One of the game's primary features is procedural generation of the facility. The player can save and load games depending on difficulty, with the game's medium difficulty only allowing saving at predetermined points and the game's hardest difficulty not allowing saving at all. This mechanic is directly tied to SCP-173, who operates based on whether or not the player can see them. Throughout the entirety of the playthrough, the blink meter will gradually decrease and eventually force the player to blink, though the player can also blink on command. One of the characteristics of gameplay is the blink meter. The game plays from a first-person perspective with the player directly in control of D-9341, able to walk and sprint in any direction. During gameplay, the player roams the facility collecting items necessary to progress while being pursued by multiple SCPs and armed enemies, which must be avoided in order to continue playing. The player controls a prisoner named D-9341 as they attempt to escape an underground research and containment facility amidst a breach of its numerous anomalies, known as SCPs. The game was released digitally on April 15, 2012, for download and was supported with digital content updates until its most recent update 1.3.11 on July 29, 2018. The game has a procedurally generated play area featuring multiple anomalies from the SCP wiki. The goal of the game is to escape from the facility as the role of said test subject during a breach of these anomalies while also avoiding security teams that are sent in to contain them. ![]() The player takes the role of a human test subject, imprisoned in an underground testing facility devoted to containing and studying anomalous entities and artifacts known as SCPs. It’s somewhat buggy, as one might expect from a smaller project, but it’s an intriguing game with a really interesting gameplay loop.SCP – Containment Breach is an indie horror video game developed by Joonas "Regalis" Rikkonen based on fictional stories from the SCP Foundation collaborative writing wiki. It’s a fine experience an one that just about any fan of these kinds of games should enjoy trying out. It’s quite dated looking, but its atmosphere, pacing, and general gameplay mood allow the game to thrive for all of the right reasons. It also comes with some serious graphical limits, which one might expect from the small development team that worked on it. It was also praised for having a more panicked environment than other horror games such as Warehouse 13. Upon release, the general mannerism around the game was one of positivity – many appreciated the angles it tried to take. A solid horror offering with some obvious limits The whole pace of the game gradually changes as you move through as you reach the end of the procedurally generated facility, you will see things get more frantic and fearsome. You can also find other SCPs who might be more willing to help you escape the place. This includes tools such as gas masks, batteries, and various keycards. This creates a terrifying environment that involved other creatures trying to escape whilst the officers try their best to get everyone back in their cages.Īs the game opens up, you find numerous items to help you find it easier to survive. As you try to escape, though, you’ll see the various other “SCPs” trying to escape, too. The facility you are in is in a state of total disarray, and your goal is simple – get to the exit and make away from the facility. The game itself has a pretty simple process – you play as ‘Class-D’, a form of test subject. How good, then, can SCP be? Supernatural horror on a budget It’s terrifying, engaging, and highly exciting – but it’s also got some limits. ![]() Taking part in the body of a human test subject who has been stored away, you need to try and break out from the SCP facility and escape. The game was pretty well regarded when it was first released. If you are on the lookout for a horror game to try out that is made with plenty of heart, you might want to look at Undertow Games’ 2012 release, SCP – Containment Breach. ![]()
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